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Aetherweaver

[Quest Ideas] Work Song Reloaded

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I know the title sounds like a really bad remix of a rap song by Noob Dog. I blame Vlad for it.

Untouched Quest Possibilities

Greeting Minions!
It is I, Aether of the Wienerschnitzel, here with amazing ideas to YOU!

I woke up today and felt like a new creature, checking the forums like a maniac to see a lack of creativity from Nisshomaru, so I've come to assist you all in making more fancy quest ideas, again, which will blow your mind!

 

Quest Name: ← →

Alms for the Poor
Repeatable

Quest Objective: ← →
Donate to the local Religious Leader for their effort to combat poverty in the local region

Quest Introduction: ← →
Greetings good Sir, will you give to the weak, feed the hungry and heal the weak?
We are currently helping out with daily rations, basic medical treatment and are currently working on a rain shelter for those extra bad days.

We do not ask for much, even the smallest amount will make a big difference.
Just remember to keep enough for yourself.

Quest mid-stage: ← →
*Blank*

Quest Complete text: ← →

Oh thank you, thank you!

This is enough for several more portions tomorrow!

Bless you, bless you!

 

 

Quest Name: ← →

Geese Feet Lessons

 

Quest Objective: ← →
Show the children of the dance class that even the coolest of Shinobi got some dance moves!

Target the Dance Teacher and perform a dance!

 

Quest Introduction: ← →
It is no use!
The children nowadays only talk about legendary jutsu and weaponry.

No matter how much I try to persuade them, they won't listen!

I know it is much to ask but could you please show the children a few steps?
I'm certain it would change their opinion on dancing, atleast for awhile.

Quest mid-stage: ← →
Don't worry about looking silly!

You got this, no matter how weird the moves is you are still a Shinobi,
the children will love it no matter what!

Quest Complete text: ← →

Thank you so much, we can finally get going with the lessons!

Feel free to join us if you have time.

 

Quest Name: ← →
Helping out a Lad

Quest Objective: ← →
Go to the Tavern and buy a Bottle of Cheap Sake

Quest Introduction: ← →
Hey, you.
Yeah... you.
You think erh, you could fetch me a something?

The barkeep won't sell to me and I reallyyy need a bottle. Just a cheap one.

You're a good chap, come on!
I'll give you a keepsake of mine if you get it, It will be worthwhile!

Quest mid-stage: ← →
Got it yet?

Quest Complete text: ← →

Oh nice! Great great.
*Gulp*
Hey, who are you?

You think, erh, maybe you could fetch me a something?

 

What the two above quests demonstrate is the use of "Pay to Complete", "Emote Objective" and simply a roundabout way of "Item Acquisition"

Pay to Complete is where we force the user to spend actual money to complete the quest. Like spending 10 dollaroos to complete the quest.

Emote Objective is where the objective of the quest is to perform a certain emote for a NPC, which will give the complete status for the quest after it is performed.

The last one is simply getting X item from a vendor. Since Quest Items can also be gained simply through buying them, you can make a mix of ways to acquire the required items for X quest, like going to this vendor for some rice and another for some meat for some silly dish.

 

Anyway, that is all folks!

Edited by Aetherweaver

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14 minutes ago, Aetherweaver said:

I woke up today and felt like a new creature, checking the forums like a maniac to see a lack of creativity from Nisshomaru, so I've come to assist you all in making more fancy quest ideas, again, which will blow your mind!

:c

 

Anyways, last time you showed us that we can do Timed Quests, Retrieval Quests, Delivery Quests, Quests that can be started from items rather than NPCs and so on.

Now we have quest that require you to buy item from the vendor and a quest to donate ingame currency to complete it.

Wonderful, truly. 

This isn't only going to help me drastically with my further quests, but players can now have an idea of what they can expect in game. Truly good material here.

With all of those possibilities, one day I will create an S-ranked 10 parts chain quest whereas I will use every type of quest in each part, thanks to sensei Aether for all the ideas and possibilities we can create.

 

This post is extremely good, yet again. 
Not only did you show us 2 new quest types, but your detailed writing of the quests will make it  seem really real.  It makes the quests truly interesting. I love it. Great Job! ❤️ 

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20 minutes ago, Nisshomaru said:

With all of those possibilities, one day I will create an S-ranked 10 parts chain quest whereas I will use every type of quest in each part, thanks to sensei Aether for all the ideas and possibilities we can create.

If you knew that it is possible to make a quest objective that; "Move to X location, perform Y Emote twice - then use Z Item to summon C NPC, which is the quest complete NPC, to deliver V Quest Item which can be obtained on -ALL- possible ways (From a quest reward, dropped item from npc, looting object or gained on accepting the quest)." and that if performed wrong the NPC will treat you as hostile and when performed right will be friendly and you can complete the quest.

Then you might be all ecstatic.

But you don't.

So don't even think about it.


image.png.8ae3d4d5246ea6c55f9fedbf6bc143b8.png

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2 minutes ago, Aetherweaver said:

If you knew that it is possible to make a quest objective that; "Move to X location, perform Y Emote twice - then use Z Item to summon C NPC, which is the quest complete NPC, to deliver V Quest Item which can be obtained on -ALL- possible ways (From a quest reward, dropped item from npc, looting object or gained on accepting the quest)." and that if performed wrong the NPC will treat you as hostile and when performed right will be friendly and you can complete the quest.

Then you might be all ecstatic.

But you don't.

So don't even think about it.

Damn I had a hard time reading this.
Haha alright alright, I'll just stick to a simpler more complex quests then.

 

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15 minutes ago, Aetherweaver said:

If you knew that it is possible to make a quest objective that; "Move to X location, perform Y Emote twice - then use Z Item to summon C NPC, which is the quest complete NPC, to deliver V Quest Item which can be obtained on -ALL- possible ways (From a quest reward, dropped item from npc, looting object or gained on accepting the quest)." and that if performed wrong the NPC will treat you as hostile and when performed right will be friendly and you can complete the quest.

Then you might be all ecstatic.

But you don't.

So don't even think about it.

That sounds like a Runescape Clue Scroll

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10 minutes ago, 9Tails said:

That sounds like a Runescape Clue Scroll

Sounds like great manipulation of an 18 year old game engine


image.png.8ae3d4d5246ea6c55f9fedbf6bc143b8.png

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4 minutes ago, Aetherweaver said:

Sounds like great manipulation of an 18 year old game engine

Sounds like its time for me to heat up a frozen pizza an eat it while crying in the shower.

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