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End of Alpha Phase 1

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I want to thank you guys for playing the bare bones alpha that we put out, and we're grateful for the 1,000 characters that were created in the span of 17 days! Unfortunately, it is clear to everyone that the initial alpha release was rushed, and lacked a lot of game play for the most part. A lot of our months of work have went into making the game stable, getting resources, models, and bribing together people who are key to the future of Shinobi Story-- and that is something we are very proud about, being not even a indie project, but a totally hobby project. 

Some of us are here for the love of the universe, some are here for the community, and some are here for the adventure of making systems that other WoW Engine projects weren't able to. The amount we have accomplished in this alpha is something we are very proud of as a team, and we are going to continue to do those things in the future. 

We've gathered a lot of data and feedback during these two weeks, and we are moving confidently forward in the direction of improved gameplay. Unfortunately this is not something that can be done in a day, in a night, or a week. With this in mind, we're going to put in a lot of effort into bringing the Shinobi Story that many people believe in to life. On April 30, the live server will be locked to players, so that developers are able to focus fully on a lot of gameplay and content. 


We're redoubling our efforts to bringing Shinobi Story's content to a level we are happy with, and will always be streaming and sharing content with the community to share what we are excited about! 🙂 We're also opening the doors to the players to be able to submit their own original questline ideas to potentially be included in the game! Please post them in the suggestions forum

Till next time,




P.S. All current accounts will be given a little thank-you gift for playing during phase 1 of the alpha!

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