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faraelos

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About faraelos

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    Academy Student
  1. In regards to AP/SP cards (thanks for the template Kizo) I would also like to add that not everyone likes doing PVP or turning rogue by doing PVP, so it would be great if those people (myself included here) could get the current AP/SP, obtained only by getting honor and arena rating, by other ways. Just like Kizo has mentioned above, Koban wouldn't be a bad currency for those. Ryo might be another option just as a way to use our money (since there's barely anything we use it for). Could also be added to the loot tables of bosses.
  2. After doing daily missions for a couple of weeks, I have observed myself play less and less. As of right now, I only log in to finish my dailies, and then I log out until next reset. It is due to the fact of how the missions are structured. All the missions are independent, and have no correlation to each other. The journey to do those quests are tedious and not fun at all. To me, the missions are not ninja in any way, and are more like your standard mmo questing system. Taking all this into consideration, after all these grueling weeks of daily mission training agonizing, sweating, perspiring (I need a new deodorant), and finally conquering swampy ass, I have come up with a new jutsu! Daily Style: Flowing Mission Jutsu! The fact that we have a mission counter is excellent design. I want to expand the possibilities of this system, therefore I shall start by explaining the flowing part of the jutsu. Picture this my dear reader.... "You're running full sprint towards the mission counter because it is almost time to reset, thinking that its going to be the same old, you talk to the mission giver, and lo and behold a new D-rank mission: Robber sightings". The mission giver explains that there has been an increase of Robber activity near the crossroads to the south of Leaf, and asks you to investigate. When you find yourself at the crossroads, you notice footprints that lead south. You click the footprints and that ends that part of the D-rank mission and gives you a box. Those same footprints give you the next quest D-rank mission: "Investigate the activites of the robbers". Now you go around the camp finding 2-3 different clues that give you a general idea of whats going on. After finding those clues, this 2nd mission is over, and you get another box. After that's done you get a mission item in your inventory, right click it to get a new mission. D-rank mission: "Subjugate the robbers". You kill x amount of robbers and get other clues (tobacco shipment), and you start noticing a pattern (when you're done you also get a box). Many of them have tobacco shipment boxes with 2 letters inscribed on them HS (not sure if it was Hanzo Wasabi or not the name of the guy that deals with tobacco shipments in Kisaragi), and you also find a letter on one of the robbers detailing instructions to bring the shipments to the border between the Land of Fire, and the Land of Rivers. This is how the C-rank mission: "The mastermind is unveiled?!" is bestowed upon you. Now you must go with your team to find Shiro Uchiha and stop his plans. Upon killing him(you get your box of course), on his dying breath he says something disturbing "You....have no....idea....what....to Leaf!". Upon inspecting Shiro's corpse, you find another letter that was supposed to be sent to the southwest to a "rogue hideout". At this point you get the C-rank mission: "Discover the Rogue Hideout!". You being the tenacious ninja that you are, you embark on a journey to find this rogue hideout. When you finally find it, you resolve yourself into infiltrating this hideout to find any information about what Shiro said as his last words. Inside you will find a scroll detailing plans from an unknown individual that has set up all this situation to make many ninjas get out of Leaf Village, so that he can invade it from behind the mountains and destroy the leaf(you know the drill, give me that mission box). After getting the scroll from the rogue hideout we are bestowed with B-rank mission: "Defeat the mysterious individual before he destroys Leaf!". After you defeat this mysterious individual (getting your box as a result), you notice a ring with a distinct insignia on one of his fingers. (This ring might give a hint about the next steps). After that you remember that on the hideout that you infiltrated there was a wall with this insignia painted. The ring will bestow the C-rank mission: "The Ring, the wall, a mystery to unfold!". After infiltrating and passing through the wall with the insignia (has to have the ring equipped). You find some treasure chests with some goodies (got to reward the effort), and on a table you find some documents that have to do about someone called Raido. UH OH cliffhanger! This example presented is how I find a mission in Shinobi Story could be done. It has a backstory, and an unfolding story, making the player more immersed in the world. Secondly in terms of just the way to do a mission that flows with itself and doesn't make you do crazy detours to do 1 mission. Instead it keeps giving you missions along the way without having to stop, and at the same time makes you travel this beautiful world map Shinobi Story has while using elements of it to complete the missions. For the rogues it can involve the same, but from the other point of view, making it so that both rogue ninja, and village affiliated ninja will see each other in the field while doing their respective missions creating conflict. With this I finish all the hand seals required to manifest Daily Style: Flowing Mission Jutsu (my fingers hurt), and I sincerely hope to inspire the developers into creating an even better game, because even if we don't say it as much, we the players find this game is awesome and we want it to be the best it can be.
  3. Earth Style: Stoneshatter Jutsu is able to crit. I've seen it happen multiple times.
  4. The damage range (200-1098) of this ability feels bad while killing things, it takes 3 secs + 5 secs for a combined of 8 secs(without counting pushback from being attacked) before damage is dealt with this ability. What I mean when I say it feels bad is waiting 8 seconds to deal 200 or 300 or even 400 dmg and then wait 18 secs before I can use the ability again. I propose to increase the lower portion of the dmg range (the 200) to something higher, but keep the skill with the same cd and the effect of waiting 5 secs, and like donaldwaswright said, increase the range to perhaps 25+ yard. The concept of the jutsu though is awesome when it comes to the delayed dmg. For this jutsu I find the same problem with Mindspikes jutsu, dmg range is a bit too random, and for a DoT that ticks 4 times only, it feels bad while killing monsters with high hp. I propose to increase the minimum dmg(the 101) of the jutsu and keep it the same or instead of it doing dmg every 5 seconds, make it do dmg every 2 seconds but keep the dmg range intact. Just like with Mindspikes jutsu, make the yard range consistent between the jutsus(25+ yards). I do like that genjutsu was given a DoT, makes the playstyle dynamic pairing it with Mindspikes. A delayed burst of dmg and a DoT together pair very well. Both jutsus also have a chance to miss on their target. Mindflame not only can miss on the initial application, it can also miss on a tick of the DoT. This image illustrates the dmg dealt for 20-30 minutes (i forgot exactly but its around that range of time). As you can see, Simple Strike having a dmg range of around 124-145 (which the range itself is actually close between minimum and maximum dmg) is being actually competitive with Mindflame the 2nd jutsu you get, and is beating Mindspikes by a fair margin. I find that Simple Strike shouldn't be beating, and or be competitive against jutsus you learn through training. I must reiterate, dmg ranges that are too far apart from each other, does not feel good when you get the short end of the stick while killing something. Dmg ranges that are not too far apart also could make it easier to math and balance the numbers for the dmg of abilities. Important Note: This feedback is based on taking genjutsu as first mastery and going through normal lvling process. Thank you for taking the time to read this.
  5. The feedback Kizo made about auto attack being the major source of damage is something to take note of. In terms of class fantasy and variety it would be great to also be able to go full ranged attacks, instead of having to go into melee range after you blow the cooldowns of your jutsus. Heck, it could potentially be like a "simple strike" type of skill but for ranged, that scales with jutsu power (spell power). I for one will say that I dislike being in melee range and prefer to be far from whatever I'm hitting therefore I am a bit biased in that regard.
  6. Bug Name: Diminishing returns on damage dealt Brief Description: This technique deals less damage the more targets you hit Reproduction steps: Pull monsters to see the result Additional info: From what I saw, at 13 targets my damage was 180 per hit and crits were 300+, at 18 targets my damage was 110, and crits were around 200+. This was tested on Oversized rat swarmer. Pictures:
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