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  4. No problem at all, we hope you enjoy the game! Feel free to join our Discord for (typically) more immediate support https://www.discord.gg/ShinobiStory
  5. The launcher will download and install all the necessary files on it's own, you do not need a previous WoW installation to play. Combining existing WoW files with Shinobi Story files will typically cause conflicts.
  6. So i don't need to have WoW? just download this laucher?
  7. So i don't need to have WoW? just download this laucher?
  8. Addi

    Help with purchase

    Hey Delicher - You should have received a code in your e-mail for you to redeem at an in-game NPC named Kansha (she can be found in most towns, and the Konoha one is across from the Hokage building). If you are having trouble with this, please open a ticket in Discord and one of our Game Masters will be sure to help you out!
  9. Hi my name is Delicher and I'm wondering when I would receive what I bought from the store. It's been a while. Thanks
  10. nvm. that is saturday . I am busy then
  11. Earlier
  12. Greetings, Shinobi! In two weeks, we will have our annual Cherry Blossom Festival! You should already be expecting gambling, games of chance, and surprise prizes for guests, but we are going to introduce two new events: Capture the Flag and the PVP Relay Race! We are still getting all of the fine details together, but our tentative schedule is: April 7th @ 4pm EDT: PVP Relay Race Apr 8th @ 1pm EDT: Capture the Flag This is the sign-up for the two events. You have until Apr 7th at 12pm EDT to sign up for either (or both) event, but teams will be randomized (mostly) during the event. I hope to see you all there! -Addi
  13. Welcome....I like to play world of warcraft.... Spending time for playing games is really interesting and happy.
  14. To address some of your concerns: - Summoning is planned and will be eventually implemented - PvE definitely will not be forgotten. While PvP is going to be a big focus going into the Beta, we still have plenty in store for PvE fans! - New cosmetics are being created constantly, so rest assured new weapons will absolutely be added with time - While we made it a point early in development to not include any "overpowered" jutsu like Rinnegan, Mangekyo Sharingan, etc, we've eased up a bit on that lately. So who knows what the future may hold Thank you for taking the time to share this feedback!
  15. Thank you for taking the time to submit this feedback and the sound file. We are unfortunately a bit limited by the engine when it comes to these sounds, but we're always working to improve. Hope you're enjoying the game!
  16. I have nothing against the current "finger sound" that is played when a jutsu is cast, but sometimes it doesn't quite fit. Alone when casting quick casts that require instant or only 0.5 - 1 second, this often overlaps when use another jutsu. I took the liberty of creating a 1 second sound file with the usual noises when the ninjas cast/use something. Jutsu Sound.mp3
  17. You have already shown some innovations in your beta announcement video, but since we don't really know what will be added, I would like to add a little something: - What I currently miss a bit are companions in the game. I relate it to summoning spells (Kuchiyose no Jutsu). You could include these as quests so that you can choose ONE of many. An example https://youtu.be/uSvSxrPjiz8?t=2449 - I know the game will be mostly PvP focused but some PvE content like dungeons and raids (the usual stuff from MMORPGs) would be a 10/10. Not all of us are avid PvP players. - A few more Naruto universe themed weapons wouldn't hurt either. What I mean would be fans, dolls or some fist weapons (aka Asuma Sarutobi knuckledusters with a blade). You know... - As far as Jutsus is concerned, you could see that you would change a few things. But I would wish for a few special ones like the "6 Paths" ( Truthseeker Orbs ) or the "Rin'negan" OR the "Pressure" Jutsu ( typical Pain ). Oh and before i forget, could you add some more early content in terms of equipment? You will find almost no usable weapons let alone armor (from quest or npc) and thus cause very little damage. You shouldn't focus too much on the late game. After all, the first impression is what counts the most (based on early and middle content).
  18. Killer bee outfit please, at least the sunnies and sunnies with white headband together the cheek and shoulder tattoos would be cool if you can add them too. you could add the sunnies as an item and make a hair token cash shop item with his headband in white to make overlaying the glasses and headband easier, since theres already cash shop hairstyles that come with a headband. i don't think there's a goatee like he has though so that would be good to see his goatee style in the barbershop and character creator. cheers! Also, since sandai kitetsu is in the game, would you please consider adding a bandaged buster sword into the game? even without the dangly bandage at the bottom near the hilt, I always appreciated this sword a lot when I was younger.
  19. Is it posible to obtain any tailed beast and use its form or mode?
  20. Ninja, It is with great excitement that we announce a new era of updates coming to our beloved game. We have been listening closely to your feedback and are thrilled to unveil a series of new features that will take gameplay to the next level. From stunning new Jutsu to new stories with a fresh cast of characters, this update promises to deliver an even more immersive and captivating gaming experience based on a deep love for the Ninja World as our game’s theme. Reading your feedback over the months has led us to make the decision to stop chasing monthly updates and focus on fixing and remastering core issues with the very fundamentals of the game. Rather than constant bandaid fixes which lead to further issues, we believe that it is time to redefine what Shinobi Story is as a game and to maximize the fun and gameplay richness that we know we are able to achieve. The transition of Shinobi Story from alpha to beta represents a major milestone in our journey to create a game that is both immersive and exciting, offering you, our beloved players, a fresh new take on the ninja world that you know and love. We are humbled to have you as our partners in this journey, and together, with your feedback, testing, and community presence, we will be able to create the most content-rich ninja game possible. Thank you for your continued support and dedication to Shinobi Story. We can't wait for you to experience what we have in store for you in the upcoming beta release. NEW MASTERY TALENT TREES We are pleased to announce that Shinobi Story will feature a new Talent Tree System that is set to revolutionize the way players approach their favorite masteries. Taking inspiration from recent successes in the gaming scene, we have recreated our Mastery system to be deeper, richer, and more customizable, offering new ways to make your ninja truly unique to you! Uchiha Clan Mastery Talent Tree Weapon Techniques Mastery Talent Tree (Right Side: Human Self Puppetry Tank Build) Lightning Ninjutsu Mastery Talent Tree (Right Side: Raikage Lightning Cloak Tank Build) Medical Ninjutsu Mastery Talent Tree Aburame Clan Mastery Talent Tree - Neox's Choice for winning! Players will be able to reset within their Mastery with Koban, allowing players to try out different builds and points combinations without having to buy a scroll; but switching masteries will still require a Reset Scroll With our new Talent Tree System, you will be able to fully spec into a single mastery if you choose, creating builds not seen before such as Full Uchiha, Full Medical, and many more. By removing previous restrictions, players will be able to delve into theorycrafting and explore endless possibilities to tailor their playstyle to their liking. With this new system, we are confident that players will have a more immersive and exciting experience than ever before. NEW MASTERIES & REDESIGNS Announcing a range of new masteries and redesigns for Shinobi Story. The new masteries include the Aburame Clan, which offers both Ranged DPS and Melee DPS specializations, and Weapons Techniques/Puppets, which features Ten-Ten Style Weapons Techniques, Puppetry Pet Spec, and Human Puppetry Tank Spec. We are also excited to introduce the Magnet Combination Mastery, inspired by Gaara's Sand Tank, which offers Iron Sand Ranged DPS. Additionally, the Spiritualism mastery includes Jashinism Melee DPS/Tank Hybrid and Holy Monk Melee DPS/Support Hybrid specializations. In addition to these new masteries, we will also be designing new ones such as Inuzuka, Akimichi, Yamanaka, Nara, Kaguya, Namizake, and Explosion to offer a more engaging and immersive gameplay experience for our players. These updates represent a significant step forward for the game, promising to deliver exciting new opportunities for players to do battle like never before! A few examples... Fire Style: Phoenix Flare Punch Fire Style: Fire Fist Technique Water Style: Hidden Mist Jutsu Water Style: Life Currents Jutsu Fan Style: Wind Slicing Barrage Wind Style: Tornado Fists Technique REMASTERED WORLD & VILLAGE In collaboration with an additional world designer, we will be undertaking a major overhaul of our maps. Our goal is to bring our game world to a much higher level of quality by adding depth, replacing lower quality models, and injecting new content zones throughout the world. With this new attention to detail, we aim to create a more immersive and full-bodied gaming experience that will leave players truly immersed in the Ninja World! We are delighted to announce that we will be releasing two new lands in our game world, along with a revamped Hidden Leaf Village. The new version of the village will be free of lag, feature unique districts for each major clan, offer numerous RP spots, building interiors, and boast a completely new layout. In addition, we will be introducing a Major Hidden Village that will be a playable faction, which will bring the total number of Hidden Villages to three. This new addition will elevate roleplay customization and PvP balance, allowing players to explore and adventure in a game world that is richer and more rewarding than ever before. FACTION SYSTEM OVERHAUL We are thrilled to announce that Shinobi Story will be featuring two new Hidden Villages as playable factions, offering players a fresh new take on the ninja world. In addition, we are redesigning our Faction system to be more semi-serious, providing players with the freedom to switch factions depending on the story they want to tell, and the ever-changing goals they have. With this new system, players will be able to join factions that fit their playstyle and create alliances that are meaningful and engaging. As part of this redesign, we are also removing "Rogue" as a solid faction and instead turning them into criminals who are hated by all. After their sentence, they will be able to repent and join a different Hidden Village faction, creating a sense of redemption and a deeper level of player engagement. These changes to our Faction system promise to bring a new level of excitement and immersion to our game world, in addition to faction-specific cosmetics and faction-tied stat boosts to promote a sense of loyalty to villages for those who stick to their choices! With greater flexibility and more meaningful player choices, players will have many options of play… and players may even see the return of Player Kages with a completely automated system inside of the faction! NEW PROGRESSION SYSTEM We would like to unveil a complete overhaul of the progression system in Shinobi Story, designed to take the game to a more streamlined design. Our team is working to remove the old, confusing, and multi-layered system that has frustrated many early-level players, replacing it with a new Main Storyline that will take players from level 1-60 in a immersive way. With no need for mindless grinding, players will be able to progress at their own pace, enjoying a seamless and engaging experience. But that's not all - we are also removing the tedious daily grind for Chuunin and Jonin ranks, instead allowing players to progress by exploring the ninja world, completing missions, and engaging with the game's many exciting features. This new progression system is designed to provide players with a sense of purpose and accomplishment, while freeing them from the monotony of repetitive tasks and sending them on their way to the end-game content! Our goal is to deepen the in-game lore and story aspect of Shinobi Story, and delivering it through more thought-out questlines as well as introduce new voice acted quests to truly impress the players with our new development skill! PLAYER HOUSING Introducing a new feature to Shinobi Story: Player Housing. Our goal is to create several Housing Districts throughout the game world that will feature Torii Gate portals, providing players with their own instanced land that is appropriately themed to the district they own a house in. For example, a District in the Land of Fire will have grass, trees, and a skybox as the surroundings, while a Rain Housing District will resemble that zone. With this new feature, players will be able to fully customize their land as they see fit, with the freedom to build whatever they desire. From player farms and restaurants to art projects and recreations of villages, the possibilities for creative expression are limitless. This feature is set to be an exciting addition to the game, promising to bring a new level of player engagement and creativity to Shinobi Story. RAIDS & DUNGEONS We have been wanting to introduce Raids and Dungeons for a long time now, and some of our new concepts are: The Tomb of Jashin & The Underground Laboratory which promise to tell unique stories, and offer many challenging bosses to defeat with your squads! We are also interested in introducing a Mythic Plus (M+) style system for dungeons which will scale enemies to be much harder, but also reward better loot - both dungeons and raids will have a high score system to truly distinguish which squads are the most elite! NEW UI REMASTER With the release of the Shinobi Story Beta, we are excited to unveil a fresh new look for the player's layout and view, one that strikes a balance between modernity and original design charm. We have worked to deliver changes that immediately stand out, starting with the more prominent minimap (that works) and health bar, providing players with greater viewable space. New User Interface in Shinobi Story's upcoming Beta Release We have removed unnecessary clutter and streamlined the layout to create a more intuitive and user-friendly experience. Additionally, while staying true to the game's iconic design, we have refreshed the appearance of the Action Bar, giving it a clean and polished look. Elite mobs will be shown with a gold portrait frame & a Elite symbol These changes represent a significant step forward for the game, improving the overall quality and enhancing the player's experience. We can't wait for players to experience the updated layout and view firsthand, as we believe it will elevate the game to a new level of visual appeal and functionality. MAP & MINIMAP We understand that navigating the vast and intricate world of Shinobi Story can be a daunting task for both new and veteran players. That's why, with the release of the Beta, we are excited to announce that we will be providing a full map and minimap to assist players in their travels. This update is aimed at providing players with a more immersive and intuitive experience, making it easier to understand where they are in relation to where they want to go. With the addition of these new tools, players will be able to navigate the game world with greater ease, improving the overall quality of their gameplay experience. Whether you're a new player just starting out or a seasoned veteran, these changes are sure to enhance your journey through the world of Shinobi Story. Get ready to explore the game world like never before! Additional Bulletpoints We're Developing.. Introducing a vast array of new cosmetics to help players truly personalize their characters and make them stand out in the ninja world. Exploration & Puzzle solving open world main progression system Huge focus being placed on open world exploration & interaction with the world in unique ways to utilize unique masteries New battlegrounds, offering exciting new ways for players to test their skills against one another in thrilling and competitive combat. A range of new evergreen content that is always relevant, giving players fresh challenges and experiences that they can enjoy at any time. A comprehensive profession overhaul, revamping the professions system to make it more intuitive and rewarding, with new benefits and bonuses to help players progress. Improved catch-up options, allowing players to more easily progress and catch up with their peers, ensuring a more level playing field for all. A wide range of bug fixes and performance improvements, ensuring a smoother and more enjoyable gameplay experience for all players. Cash Shop rework - most items will be moved to being acquired in-game New Ninja Missions panel purchasable with Koban monthly offering unique rewards (similar to the Trading Post) Professions overhaul - offering deeper levels of crafting for each profession as well as a couple new ones, including unique and rare recipes, formulas, and blueprints to truly make a name for yourself as a legendary crafter! Organization/Guild leveling perks so groups can work together to unlock organization-exclusive rewards! Removing "scaling" in the sense of what we have now, and make everything scale off of the same stat, thus deepening and expanding all hybriding possibilities! All masteries will be played similar to WoW classes in a sense that there will always be buttons to press and very low (if any) downtime! New Energy mechanic, doing away with movement charges! This will allow ninja to use movement abilities that cost energy rather than charges. This will allow us to explore mechanics and talents based around energy consumption & generation! Vastly improved tutorial and early game to increase early player retention. Greatly reducing Download size to 7-10 GB roughly to increase downloads/cut back on waste and bloat Completely remade new player experience to keep new players engaged enough to be able to have fun straight away! We would like to extend our heartfelt thanks to all of our players who have taken part in the alpha journey thus far. It has been an incredible ride, from the game's humble beginnings to the robust and immersive world it has become today. As we transition to the Beta phase of development, we are excited to embark on a new chapter in the game's evolution. We understand that this will not be an easy or quick process, but with the support and feedback of our community, we are confident that we can create the most unique and content-rich ninja game ever made. We deeply appreciate your patience and assistance as we undertake this overhaul, and we look forward to working with you to create a game that truly captures the spirit and excitement of the Ninja World unlike any other game. “Work hard in silence, let your success be your noise.” With Gratitude, The Shinobi Story Team
  21. Hello, please navigate to your Shinobi Story folder you created and delete the "WTF" folder. Then run your launcher again. If this doesn't solve it, please join our Discord and we will help you troubleshoot further.
  22. casual, non combat attire. Shorts, button up shirts. Also where are the capes?
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